Noise bombs

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Message 2008172 - Posted: 18 Aug 2019, 23:20:25 UTC

The project currently does not use data from noise bombs AFAIK.
These things are rejected in a few seconds by a host.
They waste bandwidth and put an extra load on the servers.
I think the project could easily do some sort of a preliminary filtering of the data prior to sending it and get more useful work done.
Any thoughts?
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Message 2008175 - Posted: 18 Aug 2019, 23:36:23 UTC - in response to Message 2008172.  

they are not "rejected". they stop processing after finding 30 signals and then it just stops and doesn't process the rest of the file.

we are the preliminary filter.
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Message 2008177 - Posted: 18 Aug 2019, 23:37:22 UTC - in response to Message 2008172.  

The project currently does not use data from noise bombs AFAIK.
These things are rejected in a few seconds by a host.
They waste bandwidth and put an extra load on the servers.
I think the project could easily do some sort of a preliminary filtering of the data prior to sending it and get more useful work done.
Any thoughts?

I don't know how you would do that other than running their own crunching host and sorting out the early and late overflows(noise-bombs).
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Message 2008184 - Posted: 18 Aug 2019, 23:55:45 UTC - in response to Message 2008175.  

they are not "rejected". they stop processing after finding 30 signals and then it just stops and doesn't process the rest of the file.

we are the preliminary filter.

And IIRC there is no hay to know is a noise bomb before the Wu is processed.
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Message 2008186 - Posted: 19 Aug 2019, 0:01:43 UTC

My argument is a short filtering on the server side could be done and improve throughput.
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Message 2008239 - Posted: 19 Aug 2019, 3:26:11 UTC

Work out max number of workunits/hour and time to detect majority of time bombs to calculate how much hardware is needed.

My back of envelope figure is ~100 top of range GPU's
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Message boards : Number crunching : Noise bombs


 
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