Boinc/s@h on xbox

Questions and Answers : Unix/Linux : Boinc/s@h on xbox
Message board moderation

To post messages, you must log in.

AuthorMessage
Profile *Ugly American*
Avatar

Send message
Joined: 3 Jun 99
Posts: 55
Credit: 314,164
RAC: 0
United States
Message 52304 - Posted: 9 Dec 2004, 1:26:26 UTC

Is anyone running boinc on an xbox (linux)? If so, is there anything that I should be aware of before I attempt this?


<img src="http://boinc.mundayweb.com/seti2/stats.php?userID=1790&amp;trans=off">_<img src="http://seti.mundayweb.com/stats.php?userID=524&amp;trans=off">_<img src="http://www.flagofearth.com/Decal2.jpg" HEIGHT="70">

<BR><B><I>Regards, UA
ID: 52304 · Report as offensive
Hans Dorn
Volunteer developer
Volunteer tester
Avatar

Send message
Joined: 3 Apr 99
Posts: 2262
Credit: 26,448,570
RAC: 0
Germany
Message 52525 - Posted: 10 Dec 2004, 1:57:33 UTC
Last modified: 10 Dec 2004, 2:07:44 UTC

Hi,

I've been playing with that thought, too.
If you get a new xbox (V1.6), you'll have a hard time getting linux to run,
because microsoft closed some loop holes that were used to install xebian.
The V1.6 graphics aren't supported too well also.
(Proprietary M$ chip, ugh..)

The whole installation process is a bit ugly.

The technically best way to do it would be using a mod chip, but this would
make the whole project a bit too expensive for my taste.

[EDIT]
The "chameleon" mod chip is only $29 (or $39 solderless), complete with "cromwell" bios.

I guess I'll give it a try :o)


Regards Hans



ID: 52525 · Report as offensive
Hans Dorn
Volunteer developer
Volunteer tester
Avatar

Send message
Joined: 3 Apr 99
Posts: 2262
Credit: 26,448,570
RAC: 0
Germany
Message 52693 - Posted: 10 Dec 2004, 23:16:03 UTC
Last modified: 10 Dec 2004, 23:17:19 UTC

Oh dear, another problem (copied from "number crunching"):

Posted: 9 Dec 2004 3:17:17 UTC - in response to Message ID 52324.
Last modified: 9 Dec 2004 3:19:29 UTC

> >There's work available but your machine doesn't
> >have enough memory
>
> The machine is an AMD K6-2 333 MHz with 64 MB of RAM.
>
> Does anyone have an idea what has changed in the past week as regards SETI
> requirements?
>

Nov 18 22:24:37 2004 UTC:
- increased memory resource bound to 64M to prevent core client
from killing application when running with graphics enabled.


The limits is set when a wu is generated, for seti this is more specifically when the Splitter have split a wu. Earlier the memory-limit was 32 MB, so if the scheduler have some old re-issued wu ready to be sent out you can still download these, but any wu generated after 18. November can't be crunched before getting more memory.
ID: 52349 / Rating: 0 - rate: + / -



Since the xbox only has 64MB, you'd have to solder in more ram.
This kind of kills the whole idea....

Regards Hans
ID: 52693 · Report as offensive

Questions and Answers : Unix/Linux : Boinc/s@h on xbox


 
©2024 University of California
 
SETI@home and Astropulse are funded by grants from the National Science Foundation, NASA, and donations from SETI@home volunteers. AstroPulse is funded in part by the NSF through grant AST-0307956.